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Instead, it centers on James Sunderland, who enters the town after receiving a letter apparently written by his deceased wife, saying she is waiting for him in Silent Hill. Joined by Maria, who strongly resembles her, he searches for her and discovers the truth about her death. Maria before she and James meet. It includes psychological aspects such as the gradual disappearance of Mary’s letter, and references to history, films and literature. More humanoid than their counterparts in the preceding game, some of the monsters were designed to reflect James’ subconscious.
Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest number of sales in North America. A screenshot from a video game. On the corner of a foggy street, a monster with no arms faces a man in a green jacket wielding a pipe. James Sunderland, through the monster-filled town of Silent Hill as he searches for his deceased wife.
James moving in the direction that he is facing when the player tilts the analog stick upwards. James’ health, location, and items, the player must enter the pause-game menu to review his status. Much of the gameplay consists of navigating the town and finding keys or other items to bypass doors or other obstructions, with less focus on killing enemies. Occasionally puzzles will be presented, often with riddles left for the player to interpret. The difficulty levels of the enemies and the puzzles are determined independently by the player before starting the game.